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- Welcome to Doom Thing Edit(DTEdit) Version 1.41
- -----------------------------------------------
-
- Features
- ========
- Alrighty, what you've all been waiting for.. A doom editor! Of course, this
- thing can't edit everything.. In fact, all it can edit is the items laying
- around. But you can do lots of things with those items such as:
- 1. move them around; place the boss guy right in front of the entrance!
- 2. change items; change that BFG 9000 into a big brain.
- 3. Insert and Delete items; Put as many things as you want on a level!
- 4. change angle; make those rifle guys ambush!
- 5. save it all to your .wad file WITHOUT rewriting the WHOLE thing!
- 6. Save and Load to individual .DTE files (very small.. Perfect for modem
- transmission and making backups of your .wad)
- 7. New cursors, so you know when you're over an item, and when you're moving
- an item.
- 8. Mirror Bug FIXED!
- 9. New Configuration File! Set colors, default items, etc.
- 10. Select angles, items, and skills with the keyboard! (still REQUIRES mouse
- however for moving and selecting)
- 11. Change skill!! Change the skill level that an item appears on.
- 12. Have default items! No more selecting items by hand on each item, with
- a touch of a key, pick 1 of 10 default items!
- 13. Replicate Feature - Replicate your last created item!
- 14. Import save files created by Deuedit 2.0!
- 15. ** View the graphics as you select them!
- 16. *** Fix for save to .wad bug!
- 17. ** Tremendously faster screen writes! You have to see it to believe it.
- ** New for Version 1.40!
- *** New for Version 1.41!
-
- Future
- ------
- 1. Randomness; Define the ratio of items to enemies, enemies to powerups, etc
- 2. Import/Export item graphics
- 3. Save entire episodes to .dte files
-
- Directions
- ==========
- All you gotta do is place doomedit in the DOOM directory or any other directory,run doomedit filename;
- Where filename is the name of the doom .wad file you wish to edit.
- **Once you're in the mapeditor, press '?' for a list of available commands.
- Menus available for almost EVERYTHING so press '?' if you need help.
-
- Keep in mind however, all changes are *PERMENANT* when saved to disk. A backup
- of your last saved .dte is saved to BACKUP.DTE. Just to be on the safe side,
- use the -b switch(explained below) to make backups of the different episodes.
-
- At startup, current level is saved to START.DTE
- When saving, current level is saved to BACKUP.DTE
- When quitting, current level is saved to QUIT.DTE
-
- Switches
- --------
- dtedit [-switches] .wad file name
- Switches:
- -b Create a backup .dte for each and all episodes.
- Restore using 'l' in map editor
- -v View mode.
- Look through the graphics to find out what their numbers are
- Left and Right arrows selects graphic one forward or one backward
- Up and Down arrows selects graphics 10 ahead or behind
- -s Super VGA 256 mode
- Totally experimental. Doesn't really work yet.
-
- In Game Commands
- ----------------
- You can get a quick list of all the commands listed here by tapping the '?'
- key while in the editor.
-
- **Editing functions
- -------------------
- C Change item
- Move over an item and press 'c'. Change away by moving the mouse
- left and right. All items undefined in the items.lst file will be
- skipped over. You can override this option by holding down the
- middle button and moving the mouse left and right as normal. Current
- item is displayed on the status bar.
- A Change Angle
- Move over an item and press 'a'. Change the angle of an object.
- Only really matters for enemies since objects always face the same
- way. The angle and direction (N,S,E,W,etc) are displayed on the
- status bar.
- K Change Skill level
- Move over an item and press 'k'. Use the numbers (1-4) to select
- what level this item will appear on.
- I Insert (create) item
- Move over the desired position and press 'i'. A new object will
- appear at this location which can be edited using any of the editing
- commands. Default item is defined in config file.
- D Delete item
- Move over an item and press 'd'. The object underneath will be
- permenantly erased. No warning.. No nothing. Be careful!
- Right mouse click and drag on an item
- Move over an item, hold down the right mouse button, and drag to
- a new position. Everything stays as before, except for the position.
- You can tell when you're moving an item when there is a little 'M'
- under the cursor.
-
- ** You can always tell whether you're over an object because a little 'I' will
- appear under the cursor.
-
- I/O Functions
- -------------
- S Save to .WAD file
- Save the current level to the doom .wad file. Before it saves
- however the program will create a backup of the current level. The
- .dte file is named BACKUP.DTE and can be loaded using the 'l'
- command.
- L Load .DTE file
- Loads a level from a .dte file (things only). Will totally wipe out
- the things that are currently on your map. Very useful for trading
- levels with friends or sending over the modem. When loading, be sure
- W Save to .DTE file
- Saves a level to a .dte file. Save all the current objects on the
- current map to a file that can be sent over the modem and traded
- with friends. When saving, be sure to exclude the .dte ending.
- It also may be a good idea to name the file a name that includes
- Episode and Level. DTEDIT does no checking to see if the .DTE is
- loaded to the right level.
- M Load DEU file
- Loads a DEUEDIT 2.0 file. You can usually find these in the same
- directory as deuedit. They usually begin with THINGS. and then
- end in the episode# followed by the level#. So, for instance episode
- 1, Level 1 would most likely be named THINGS.11. I'm offering this
- feature as a service to those who have been working with DEUEDIT
- for some time and wish to switch over to DTEDIT. This is not a
- put down for DEUEDIT. I cherish DEUEDIT's fast screen updating!
-
- Other Functions
- ---------------
- Right Click and drag on map to move map around
- As long as you're not on an item, this function will work. Simply
- place the cursor over an area which does NOT have an item, hold down
- the right mouse button and drag. HOLD IT DOWN UNTIL YOU REACH THE
- DESIRED POSITION!!
- Center Click and drag on map to zoom
- Anywhere on the map, hold down the middle button and drag SLOWLY
- to zoom in an out of the map
- Left Click to see object
- Display what the object looks like
- Q Exit!
- Exit the program. Be sure to save! Using the command will create
- a .dte file containing the current things. It is named EXIT.DTE
-
- While doing things
- --------------------
- Press '?' for a list of the functions available in each editing function
-
- ID
- ==
- Finally, this program is adhering to IDs request that ALL editors only work
- with the registered versions of games. So in other words, it won't work with
- the shareware version (if you somehow hack the .wad file to look like a
- registered .wad file, it won't work anyway because of the way doomedit is
- structured).
-
- Registration
- ============
- Last thing.. Registration.. This program is NOT free but NOT shareware.
- I call it Collegeware. All I request is that you send a college
- recommendation to me at one of my email accounts displayed at the end
- doomedit when you exit.
-
- All right.. I think that's it! CYA next version!
-
- Items.lst file
- ==============
- The structure of it really isn't that hard. Take a look, you'll understand
- once you see it. Try to make sure they stay in chronological order if you
- find out somemore items, I know the list is not complete. If one of you
- guys gets a complete list of all the items, be a nice guy and upload it to
- me and the place where you found doomedit. I think we'll all love ya for it.
- New format now includes graphic information. After the description, use a
- comma and then type in the graphics number. If you don't know the graphic
- number, insert a -1.
-
- Dtedit.cfg file
- ===============
- The structure can also be seen just by looking at the file. The file contains
- some instructions within it as well. The '#' sign is used for commenting.
- Place it in front of EVERY LINE that you want to be seen as a comment.
-
- Special Special Special Thanks to RoggerF for supplying the DOOM specs!
- ======= ======= ======= ====== ------- ==========
-
- DOOM is registered or whatever to ID software (what great people)
- DTEdit(tm) was created by Jeff Lee(Carrot Games)
- DEUEDIT(TM) was created by Brendon W.
-
- DISCLAIMER
- ==========
- Jeff Lee (Carrot Games) takes no responsibility for any damages this program
- may inflict on your Computer System. This program has been tested on my
- system several times and almost all bugs are worked out. If your system
- blows up or starts having intelligient converesations with you, hey, its
- not my problem. MAKE BACKUPS JUST IN CASE! (I never did though)
-
- Troubleshooting
- ===============
- 1. When I move my cursor over an item, I don't see an item description or
- it locks up
- What's probably wrong is either you don't have the ITEMS.LST file
- in the same directory as DTEDIT.EXE or the ITEMS.LST is currupt.
- Move ITEMS.LST to the same directory as DTEDIT.EXE. If that doesn't
- work, EMAIL me and tell me the situation.
- 2. I can't quit the program!!
- Press 'q' to quit. A whole list of commands can be seen by pressing
- the '?' key.
- 3. There is no sound coming from the program
- Good. There shouldn't be.. If there is, EMAIL me!! :)
- 4. When I run DOOM, errors occur as a result of using DTEDIT
- If you have used a Doom Editor previously, you may want to try
- starting with a clean .wad file and try your changes again (use the
- l function and load up BACKUP.DTE). If that doesn't work, EMAIL me
- your .DTE and I'll try to find the problem in the program. Remember,
- if you don't want to install the .wad file over again, you can always
- restore a backup episode if you used the -b option to create them.
-